![]() ![]() So now when you enter a room and see a bunch of junk (and there's a lot more junk than SS2), you're looking at potentially 50-100 rounds if you recycle. Here, you get 10 pistol rounds for 4 credits, and items recycle for 1-5 credits apiece. Not even the real armor piercing/anti personnel bullets you needed for tough things, just standard bullets. In other words you weren't radically breaking the economy if you collected 30 items to recycle in an area because woop-de-fucking-do, you now have 2 bullets. The reason it worked in SS2 is because items gave 1 credit and a clip of 6 bullets cost like 90 credits. Recycling items for credits is awfully done. nothing), some that are purely there to make up for the worse mobility in the remake and which are therefore bad. ![]() Some for the better (circle back to the lift that takes you to your healing bay from the shodan cores), some mostly irrelevant (added security room to your initial med bay room, which you can unlock to find. Here you can't even get over the safety railings everywhere (I guess the station meets OSHA standards now). Things don't bode well for later levels where mobility is important and you have skates/turbo/jetpack. Not a fan at all, mobility is a huge part of SS1. I can also see it being irritating when enemies can shoot you while climbing down ladders. It's actually hard to jump off ledges now given that there are guardrails everywhere and the ladders have a very large range at which you snap to being on them, and fall damage is also high. It's slow to use, interrupts gameplay, and makes you feel weak. There also no mantle ability, only ladders everywhere. Your ability to jump is limited to like 3 inches into the air. Finished SS1 about 2 months ago on the highest difficulty (except plot) so I have a pretty good basis for comparison. Played the demo a bit for the first time. The new British actor seems more like an imitation of a Bond villain. Austin Grossman was certainly no great actor in the original, but he did manage to give Diego a nice sense of being a corporate slimebag who got in way over his head. Some of the audio logs are okay but others are way over-acted. You sit at this desk, push a couple of buttons, and.it's done? The voice acting is a real mixed bag. Also, the "interactive" opening with the hacker meeting Diego comes across less like two morally questionable guys coming to a mutually beneficial agreement over a very delicate bit of high-level hacking and more like your grandpa asking you to come over and help him with his computer because he forgot how to order groceries online. OTOH, I hate the music and I generally hate the modern fixation on atmosphere and ambiance over memorable themes. But I actually liked how this remake updated the cyberspace section. It doesn't change my basic feeling that remakes are mostly pointless - a good game in the past will always be a good game regardless of whether kids are too dense to get over their hang-ups about old graphics and interfaces. I haven't paid much attention to this, but I tried out the demo. ![]()
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