![]() ![]() Behind the pool there's a Recharge Station and Basketball Court lights' auxiliary power override that needs a charged Power Cell. The shaft leads to a swimming pool, though along the way and at its exit are a couple of Grub Eggs. ![]() Take them out - after that you can just pick off the Rumbler with ranged weapons from above.Īlternatively, you can crouch into a small ventilation shaft on the right wall before the Rumbler catches up to you. The Transmitter array is on the top floor above the Basketball court, but it is guarded by a pair of Cyborg Assassins. If you're fast enough, you may run past the Rumbler to the Grav Lifts, or use the Photonic Redirection Psi Power to sneak past it. Also, the floor has several Worm Piles on it that blend with its colour even with the lights on. As if this fight wasn't tough enough, when you enter the main lights go out, leaving the room very dim. In the center of the court is the first Rumbler that you'll encounter. The difference is that difficult might mean theres quite a bit of skill involved in besting its challenges however, for these games all you really need is a solid understanding of the underlying mechanics. One of the doors gets jammed, but the other opens up into the Basketball Court. System Shock 2 is like Dark Souls in that, to me, its not actually difficult its just not easy. When you go through the locker rooms and showers at the start of the Athletic Sector, you'll come to a short hall with two doors. Note: Hazards only display if you have an EnviroSuit.The Athletic Sector on the Recreation Deck of the starship Von Braun is equipped with Basketball Court and a Pool. Alternatively, open the map and left-click on a blue square in the full-screen or MFD map.ĭisplays map (showing robots) and compass.ĭisplays map (showing robots, creatures, and hazards) and compass. Then, double click on it to read the message. When you return to gameplay, each comment appears as a floating tetrahedron in the view screen, in the corresponding location in real space (if it can be reached). Select "DONE" to return to the view screen. To enter a comment, click on a location on the map and type a text message (it displays on the bottom of the screen). You can enter comments in the full-view map. Higher versions of the Nav Unit have a larger radius of detection. This means you may or may not immediately detect creatures in the area between the two circles. Your sensors have scanned the entire area of the inner circle, and partially scanned the area of the outer circle. Reveals the locations of creatures within scanning radius.Ĭauses two circles to appear around your current position. Replaces blue message squares with actual message text (see next section). Reveals locations of operational security cameras and computer nodes within radius. The buttons on the right perform various functions.Ĭenters the map around your location (marked as a red triangle). This mode fills the entire screen and pauses the game. Select FULL (lower right) to display a full-view map of the level and a menu of map options. If you press ZOOM, a close-view of the map reappears. The level you are currently on is highlighted. Once you click this button, a cross-section of the Station displays and "SIDE" changes to "ZOOM". Select SIDE (lower left) for a cross-sectional view of the Station in the MFD. The SIDE and FULL buttons switch the map to cross-section and full-view modes, respectively. Both maps have buttons that perform different map functions. The two buttons at the bottom of the MFD identify map views. As you explore, the module expands the map and the position marker moves. This displays a close-up view of the map, with your current position appearing as a red triangle. Select the "AUTOMAP" button in either MFD. To use the map, press the appropriate Side Icon or "7" to activate or deactivate the navigation module’s compass feature. A directional indicator that adopts conventional compass directions shows which way you are going. It records walls, doors, and other objects of interest, and is keyed to the Citadel Station’s shuttle navigational beacon. It is a radar-mapping system that records where you have been. The Navigation and Mapping Unit, or simply Nav Unit, is a hardware attachment found in System Shock. ![]()
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